GTA IV / Mods / ENB Series / Grafik

Revamped Visuals 3.0


  • Lukakion | hochgeladen von Lukakion
  • 12/07/2024
  • 13768 Downloads

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Beschreibung

This mod aims to improve the game's visuals while keeping the original vibe and atmosphere.
There should be no performance loss.
The mod was made to be used with FusionFix, but it works without it too.
Works with any game version.

Features:
- The sky is now much prettier to look at
- Extreme desaturation was removed
- Consistent amount of light between weather types
- Consistent amount of reflections between weather types
- Slightly darker nights
- Fixed clouds speed
- More detailed clouds
- Far clip (draw distance) was increased from 1500 to 1800
- Improved ped damage textures
- Smoke texture from GTA V (adapted for IV)
- TLAD and TBoGT Variants

Installation:
- Go to your IV directory, then to the update folder and drop the mod folders there

Es wurden bisher 6 Kommentare gepostet.

DeltaQuartz
Local Hustler
2
Profil
08/26/2026 17:00

 Quote: ColbyDash

 Quote: ColbyDash

@DeltaQuartz From just looking at the screenshot Lukas provided for FF's settings, I gather you're not supposed to use console gamma while using this timecycle. Though, if you've wanted to and have the know-how to do it, you could modify it a bit so that you can use it with console gamma

Okay, from my testing with the mod, console gamma is not really needed with it anymore. The darks are as dark as it would be with console gamma on any other timecycle mods + the vanilla timecycles, thus rendering the option obsolete unless if you want to make your game extra dark


Personally think console gamma makes the colors pop more, i tested some settings and found out how to make it work, even if it is a bit dark. idk i think console gamma makes this mod look more vibrant for some reason. maybe my eyes are just playing tricks on me.

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ColbyDashModder-Abzeichen
Heist Specialist
6
Profil
08/13/2026 17:41

 Quote: ColbyDash

@DeltaQuartz From just looking at the screenshot Lukas provided for FF's settings, I gather you're not supposed to use console gamma while using this timecycle. Though, if you've wanted to and have the know-how to do it, you could modify it a bit so that you can use it with console gamma

Okay, from my testing with the mod, console gamma is not really needed with it anymore. The darks are as dark as it would be with console gamma on any other timecycle mods + the vanilla timecycles, thus rendering the option obsolete unless if you want to make your game extra dark

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ColbyDashModder-Abzeichen
Heist Specialist
6
Profil
08/12/2026 03:20

@DeltaQuartz From just looking at the screenshot Lukas provided for FF's settings, I gather you're not supposed to use console gamma while using this timecycle. Though, if you've wanted to and have the know-how to do it, you could modify it a bit so that you can use it with console gamma

Zitieren | Antworten | (0)
DeltaQuartz
Local Hustler
2
Profil
08/07/2026 09:09

Kind of breaks with console gamma when using fusionfix. Also in general it looks a bit dark at times. Any fixes?

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MinhKhoi21Modder-Abzeichen
Criminal Mastermind
1658
Profil
12/11/2024 06:51



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DayLModder-Abzeichen
Kingpin
160
Profil
12/08/2024 00:27

Looks good. Seems to keep the vibe/atmosphere the vanilla visuals have, but everything looks a bit more clean/modern. Great job

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