San Andreas / Mods / Modifikationen
Cleo4 Unofficial Patch
- Sig102Df | hochgeladen von Sig102Df
- github.com/dima16263690d-pr...
- 10/14/2026
- 47 Downloads
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Beschreibung
What can I say? Yes, I attempted to create an unofficial CLEO 4.4.4 patch—and, in my opinion, I did a pretty good job of it. I plan to continue expanding this ASI plugin based on CLEO 4. Many might ask: "Why make a patch when CLEO 5 exists?" CLEO 5 certainly exists and is unique, but many older CS scripts aren't compatible with it. My main goal was to improve CLEO 4. Preserving old CS scripts was crucial, especially since many of them are no longer being updated by their authors. Secondly, in my personal opinion, CLEO 5 serves as a bridge to the future 64-bit GTA Trilogy. And thirdly, I simply like the old Sanny Builder.
Work completed:
HookSystem and hook functionality.
Memory/lifecycle fixes for CCustomScript.
0E6F — creating a child custom-script from a label.
0E70 — retrieving the most recently created custom-script.
0A93 — terminating the current custom-thread.
0AB1 / 0AB2 — calling and returning from an ScmFunction.
ScmFunction lifecycle; scope restoration and cleanup.
Saving child state to csN.children.sav.
Saving ScmFunction state to csN.functions.sav.
Restoring active ScmFunction/scope after Save/Load.
Fixed string pointer restoration after Load.
Diagnostic log: cleo_diagnostic.log.
Verified parent → child → Save → Load → restore workflow.
Optimized the thread and improved CS script processing speed.
CLEO 4 — updated to the latest SDK/plugin version.
Ported the audio plugin from CLEO 5.
Implemented a separate 'plugins' folder (like in CLEO 5).
Debug plugin functions like Crashinfo — I plan to improve it further.
You can review the work done here:
https://github.com/dima16263690d-prog/cleo4-unofficial-patch
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