San Andreas / Mods / CLEO-Mods
Trailer Lights Fix
- vladvo | hochgeladen von vladvo
- 04/12/2026
- 1161 Downloads
Bewertungen:
Bitte melde dich zuerst an.
Favoriten:
Videos
Noch keine Videos hinzugefügt.Du musst angemeldet sein, um Videos zu diesem Mod hinzuzufügen.
Beschreibung
This mod fixes trailer lights. Or enables them - say it as you want but now trailers have fully working lights.
!Read the text below
The difference from other mods is that this mod integrates itself into game's code. It doesn't search for trailers around the player so it's good performance-wise. The game does most of the stuff itself, just with a little addition.
One minor bug remains: when turning engine off on the truck with spawned trailer (like with Grinch's cheat menu) - the taillights on the trailer remain turned on. This doesn't happen with trailer that are spawned by the game.
Mod comes in two flavors (you'll need only one file from archive - delete the other one):
TrailerLightsFix.cs - patches and stays in memory. It has to stay because the patch code must not be unloaded when the script terminates. Not a big issue because after patching the script the mod does nothing, just stays in a loop.
TrailerLightsFixH.cs - this one doesn't stay in memory but will work only with Hoodlum cracked .exe v1.0
It copies the patch code into unused function so there's no reason to keep it in memory. If no critical bugs will pop out - it will be included in TweaksSA.
!Read the text below
The difference from other mods is that this mod integrates itself into game's code. It doesn't search for trailers around the player so it's good performance-wise. The game does most of the stuff itself, just with a little addition.
One minor bug remains: when turning engine off on the truck with spawned trailer (like with Grinch's cheat menu) - the taillights on the trailer remain turned on. This doesn't happen with trailer that are spawned by the game.
Mod comes in two flavors (you'll need only one file from archive - delete the other one):
TrailerLightsFix.cs - patches and stays in memory. It has to stay because the patch code must not be unloaded when the script terminates. Not a big issue because after patching the script the mod does nothing, just stays in a loop.
TrailerLightsFixH.cs - this one doesn't stay in memory but will work only with Hoodlum cracked .exe v1.0
It copies the patch code into unused function so there's no reason to keep it in memory. If no critical bugs will pop out - it will be included in TweaksSA.
Kommentare
Es wurden bisher 0 Kommentare gepostet.
