San Andreas / Mods / CLEO-Mods
Manual DriveBy Refixed
- CatchyKetchup et al. | hochgeladen von CatchyKetchup
- gtainside.com/user/CatchyKe...
- 10/22/2024 (Last Update: 08/25/2026)
- 74100 Downloads
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Beschreibung
This mod allows free aiming and shooting, as well as throwing grenades and using sprayable weapons, from inside any vehicle.
It is based on MixMods version (03/07/22) of Manual Driveby Remake, but practically remade from scratch, fixing crashes, numerous bugs and adding new features.
---- Update v.26.08.25
- Minor Fixes
---- Update v.26.08.03
- Added the ability to use the camera inside vehicles (taking snapshots). For zooming, use my Weapon Zoom Unlimited mod.
- Added sniper rifle support (uses the normal crosshair while in vehicles).
- Refixed the crosshair expansion bug and added an option to use the same weapon spread and crosshair expansion system as on foot.
- The original Rockstar code for this was somewhat unfinished, which caused excessively large crosshairs, especially when using the Desert Eagle.
- Fixed an issue where it was impossible to start a driveby in certain situations after stealing a car while using the DrIVe mod.
- Fixed the camera turning backwards when starting to aim from the vanilla first-person or cinematic view.
- Fixed grenades and other throwable weapons flying in the wrong direction while looking left or right using the side-look buttons.
- Improved the code for throwable weapons. Molotov cocktails are now less likely to break against your own vehicle.
- Many other minor fixes and improvements.
- Gamepad users:
- Disabled drivebys in aircraft when using driveby control types 3, 4, 5, or 6, as they conflict with the left/right turning controls.
- Fixed an issue where looking left/right was impossible in certain situations.
- Fixed an issue where the camera could not be moved when using sprayable or throwable weapons in a vehicle with hydraulics.
---- REQUIREMENTS:
- Essentials Pack
- https://www.mixmods.com.br/2019/06/sa-essentials-pack
- CLEO 4.4.4 or newer (already included in Essentials Pack), CLEO 5 recommended
- CLEO+ v1.2.0 or newer (a plugin for CLEO, already included in Essentials Pack)
- https://www.mixmods.com.br/2023/10/cleoplus
---- INSTRUCTIONS:
- Delete any previous versions of "Manual Driveby Remake/ Refixed" completely.
- Place the folder "Manual Driveby Refixed" in your modloader directory
- Open the file "DrivebySettings.ini" to customize everything to your liking
- If you want the old animations, replace the .ifp file with the one in the "optional" folder
- For full vanilla animations, simply delete the .ifp file (not recommended, looks unrealistic)
- If you're using "Realistic Weapons Settings" mod then put the file "ManualDrivebyRefixed.cs" into the cleo folder of your game's root directory.
- If you're using "Advanced Aiming Mod", make sure you have set 'UPDATE_SETTINGS_PERMANENTLY 0' in aimingSets.dat
- If you're using "Mixsets", set 'NoFixHandsToBars = 1' in Mixsets.ini to prevent a visual bug with stretched arms on bikes.
- I recommend using one of these mods that fix car animations because in vanilla the throwing animation looks buggy on bikes:
- https://libertycity.net/files/gta-san-andreas/222557-animation-fix-new-car-anim-lcs-vcs.html
- https://www.mixmods.com.br/2022/02/animation-fix-v1-5-corrigir-bugs-de-animacoes
- If aiming with your mouse doesn't work make sure that you have Silent Patch installed (included in Essentials Pack). Otherwise install this:
- https://github.com/Bupropion78/mouse-fix
- Gamepad users: "ginput" recommended. If you use the controls layout 2, you must set driveby control type 5 or 6.
- For some extra fun, type the cheatcode 'MYNAMEISRAMBO' and see what happens and "MOMSREVENGE" if you want your homies to be like Rambo. ;)
---- FIXES FROM MANUAL DRIVEBY REMAKE:
- Fixed a possible crash, a camera zoom bug and visible crosshair when exiting vehicles
- Fixed crosshair getting larger after first shot
- Fixed automatic switching to submachine guns
- Fixed car moving while aiming and pressing 'E' or 'Q'
- Better gamepad support
- Fixed driveby shoot rate and missing reactions from NPCs
- Fixed an issue where nitro was triggered by shooting — now only the secondary fire button activates it
- Fixed a conflict between bunnyhop and aiming on bicycles
- Fixed never falling off the bike while aiming
---- NEW FEATURES:
- Using throwable and sprayable weapons inside any vehicle (grenades, flamethrower etc)
- Using weapons in boats, helicopters, planes and trains
- Fully configurable key settings and mouse wheel support for weapon switching
- Fully configurable shoot rate and availability for each weapon. Modders can use this to make any specific weapon selectable in vehicles
- Recruiting gang members directly from within a vehicle, and provoking gang wars via driveby
- Aiming as a passenger
- Switching weapons during the missions "Just Business" and "End of the Line"
- Option to automatically roll up car windows when exiting
- Option to break the windshield when shooting forward
- Keeps vanilla driveby available if you press the fire button before "look left/right"
- Option to disable manual driveby during missions
- Option to exclude any vehicle from manual driveby
- Enhanced camera options
- Improved animations by ArtemQa146
- Compatible with void’s "Modernized Driveby" mod
- Compatible with the "Weapon Zoom Unlimited" mod
- Compatible with the "Easy Throw" mod
---- Known issue with First Person Mod v3.0/3.5:
- The camera turns backward when exiting aim mode in first-person view.
- Some workaround options are included, but the issue must be fixed in the First Person Mod itself.
- Use "GFPSA" or "Ultimate First Person Mod". They are fully compatible.
---- Manual Driveby Authors:
- "Remake"
Original Author: ThirteenAG
Fixes and improvements: Junior_Djjr
Original .ifp Author: Zacthe_nerd
- "Refixed"
Author: CatchyKetchup
Improved .ifp Author: ArtemQa146
Contribution of memory addresses: vladvo
Special Thanks to ArmanCan, H4D3S_HUEHUE, KaiQ, Kaoru Tanamachi, BrandonBaja, vladvo, ArtemQa146, K29, Bennymax, Cattuba, cemeteryblunts, Reaper ... and all other people that suggested ideas and reported bugs :)
Kommentare
Es wurden bisher 34 Kommentare gepostet.
@nyupogya I don't know. It sounds really strange and I never had this problem. Make sure you have Silent Patch and Hoodlum exe installed. If using a controller and ginput controls set 2, you must use DrivebyControlType 5 or 6. If using mouse + keyboard try installing the mouse fix, Link in ReadMe file.
Zitieren | Antworten | (0)
I'm experiencing the same problem as Codzair. When the vehicle enters drive-by mode, the accelerator and brake become unresponsive, and the vehicle ceases to move.
And I am convinced that this is not an input setting problem. Because it occurs even when ControlType is set to 1 and a drive-by is being performed without any button input.
In other words, when switching modes, the accelerator and brake are temporarily assigned to the same key.
I don't use any mods other than this one.
Zitieren | Antworten | (0)
@CatchyKetchup I just found the problem. If I press the left mouse button to fire, the car brakes, but if I press Ctrl, I can drive while aiming and firing. How can i modify the keybind to make it so i can shoot with the Left Mouse Button instead of the Ctrl key without experencing the instant brake issue ?
Zitieren | Antworten | (0)
Hello, I just installed your mod and I'm already encountering a problem that's bothering me
Zitieren | Antworten | (1)
@randomdude1231
Set "TweakFOV = 60.0 / 60.0 / 80.0" and "JumpcutRestore = 0". With these settings the bug should happen right after the first time you activated manual driveby.
And then try "JumpcutCarSpeed = 0.0" and "JumpcutRestore = 1" and tell me if the bug still occurs.
Zitieren | Antworten | (0)
I have a bunch of mods installed in my modloader so I'm not exactly sure if it's because of incompatibility with other mods. Anyway, I'm using GTA V HUD by DK22Pac and after using the manual drive-by mod a few times, my crosshair, wanted level, and money from the GTA V HUD disappears.
Does anyone know why this happens?
Zitieren | Antworten | (0)
@CatchyKetchup when adding Manual Driveby Refixed and essential mods in "[Profiles.Default.IncludeMods]" Do I put it under [Profiles.Default.IncludeMods] since mine says. ";
; Mod Loader Folder Config File
;
[Folder.Config]
Profile = Default ; Profile to be used to configure mods
[Profiles.Default.Config]
IgnoreAllMods = false ; Ignores all mods. This essentially disables mods loading.
ExcludeAllMods = false ; Excludes all mods from being loaded except the ones at IncludeMods list
[Profiles.Default.Priority]
; Defines mods priority (which mods should go into effect if both replaces the same file)
; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods)
; The default priority is 50!
;MyMod=50
[Profiles.Default.IgnoreFiles]
; Put wildcard to files to be ignored here (e.g. cheetah.dff, *.dff, path_in_mod/*.dff)
[Profiles.Default.IgnoreMods]
; Put wildcard to mods to be ignored here
_ignore
[Profiles.Default.IncludeMods]
; Put wildcard to mods to be included in the game even when ExcludeAllMods=true
[Profiles.Default.ExclusiveMods]
; Put wildcard to mods that should be loaded ONLY on this profile" and a different one saying "[Folder.Config]
Profile = Default
[Profiles.Default.Config]
ExcludeAllMods = true
IgnoreAllMods = false
Parents = $None
[Profiles.Default.Priority]
[Profiles.Default.IgnoreFiles]
[Profiles.Default.IgnoreMods]
_ignore
[Profiles.Default.IncludeMods]
Manual Driveby
[Profiles.Default.ExclusiveMods]
"
Zitieren | Antworten | (0)
@WhydidImakethis Strange. I don't know the most of your mods. What happens if you use only Manual Driveby Refixed and absolute essential ones? ( For easy testing you can set in modloader.ini "ExcludeAllMods = true" and list Manual Driveby Refixed and essential mods in "[Profiles.Default.IncludeMods]" )
Zitieren | Antworten | (0)
@CatchyKetchup I have cleo+, I also tried use cleo 5 and 4.4 but same issue. If I do a new save game it crashes the second the bar is finish loading, the other mods I have are "38 special snubnose
AztecasPack
Baggy jeans
baggy-chonglers
baggy-painter
baggy-shirt
BallasPack
basketball-tshirt
Beta Gang Skins Added
cap-and-bandana
chuck-taylor-v2
Enterable Interior mod
FamiliesPack
Faster Clothes Change
Grove Street Skinpack V2
hoodie-w-basketball-jersey
Insurgency MP5K Silenced Sounds
longer-bandana-glasses
mac-10
new-sweatshirt
t-shirt-w-basketball-jersey
ultimate_rezone_territory
VagosPack
modloader config
modloader txt doc"
Including first person mod also after uninstalling the manual driveby mod the crash doesn't happen
Zitieren | Antworten | (0)
@WhydidImakethis
I need a more detailed description of your problem. Are you sure you have CLEO+ installed? It is a plugin for cleo. Download and install it in the game's cleo folder ( https://www.mixmods.com.br/2023/10/cleoplus )
If this is not the problem, answer these questions:
1. In which exact situation does it happen? Are you able to play the game or does it crash right after loading anything? Only save games or also new games?
2. Does it still happen if you uninstall the mod?
3. Which other mods do you use?
Zitieren | Antworten | (0)
@vladescope I tested all the missions you mentioned and I didn't have any problems in Gray Imports and Mike Toreno. I can confirm that in Managemant Issues the guard's car will stop even if you k*** just a passenger. But there's nothing I can do about it, it also happens with the old Manual Driveby Remake.
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in the mission gray import if you start shooting from the car, then Andre will stand and not move, in general I noticed that on some missions there is also a problem because of this mod, for example the mission mike toreno will be bugged if you shoot at the car in which he is sitting, maybe I'll remember something else
Zitieren | Antworten | (0)




