San Andreas / Mods / CLEO-Mods
Increase Explosion Impact
- Strs | hochgeladen von Akiri
- gtaforums.com/profile/10939...
- 09/28/2020
- 7289 Downloads
Bewertungen:
Bitte melde dich zuerst an.
Favoriten:
Beschreibung
if you want to make car explosion then flip in the air just like scene in action movies.This mod is suitable for you!
the theory of this mod is when a explosion happens,create another explosion under the first one.
the theory of this mod is when a explosion happens,create another explosion under the first one.
Kommentare
Es wurden bisher 4 Kommentare gepostet.
09/28/2020 15:15
The mothod to make two types of explosion's impact bigger:
1:download the mod
2:copy and paste the explosion.cs to get another explosion.cs file
3:using sanny builder or other tools to open the cleo file,then find"5@ == 1 ",change 1 to another number to specify another type of explosion that you want to modify
4:save the copied cleo file,so now you have 2 .cs file,each one modifis one type of explosion
Zitieren | Antworten
The mothod to make two types of explosion's impact bigger:
1:download the mod
2:copy and paste the explosion.cs to get another explosion.cs file
3:using sanny builder or other tools to open the cleo file,then find"5@ == 1 ",change 1 to another number to specify another type of explosion that you want to modify
4:save the copied cleo file,so now you have 2 .cs file,each one modifis one type of explosion
Zitieren | Antworten
09/28/2020 15:14
here is the source code,written by Strs:
----------------------------------------------------------------------
{$CLEO .cs}
03A4: "Explossion_Types"
wait 1000
//http://hotmist.ddo.jp/id/explosion.html
//https://gtagmodding.com/sanandreas/explosions/
while true
wait 0
for 0@ = 0xC88950 to 0xC89094 step 0x7C // size - 0x7C, number - 16
0A8E: 1@ = 0@ + 0x28 // (Byte) Frames from Created
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
0085: 6@ = 1@ // (int)
if
1@ > 0
then
0A8E: 1@ = 0@ + 0x4 //+0x4 [float]: X Coord
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x8 //+0x8 [float]: Y Coord
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0xC //+0xC [float]: Z Coord
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x00 //+0x00 [dword]: Explosion ID/Type
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0
0AD1: "~r~Explossion ~g~Type ~y~%i ~w~Frames ~r~%i" time 3000 5@ 6@
if and
6@ == 1 // 1 frame explossion 1 time only because some explossion like type 1 stay long it has more frames
5@ == 1 // Here you can select Explossion type which you want to make its impact bigger
then
020C: create_explosion_type 6 at 2@ 3@ 4@ //types of Explossions you add to explosion that you want to modify
end
end
end
end
Zitieren | Antworten
here is the source code,written by Strs:
----------------------------------------------------------------------
{$CLEO .cs}
03A4: "Explossion_Types"
wait 1000
//http://hotmist.ddo.jp/id/explosion.html
//https://gtagmodding.com/sanandreas/explosions/
while true
wait 0
for 0@ = 0xC88950 to 0xC89094 step 0x7C // size - 0x7C, number - 16
0A8E: 1@ = 0@ + 0x28 // (Byte) Frames from Created
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
0085: 6@ = 1@ // (int)
if
1@ > 0
then
0A8E: 1@ = 0@ + 0x4 //+0x4 [float]: X Coord
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x8 //+0x8 [float]: Y Coord
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0xC //+0xC [float]: Z Coord
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x00 //+0x00 [dword]: Explosion ID/Type
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0
0AD1: "~r~Explossion ~g~Type ~y~%i ~w~Frames ~r~%i" time 3000 5@ 6@
if and
6@ == 1 // 1 frame explossion 1 time only because some explossion like type 1 stay long it has more frames
5@ == 1 // Here you can select Explossion type which you want to make its impact bigger
then
020C: create_explosion_type 6 at 2@ 3@ 4@ //types of Explossions you add to explosion that you want to modify
end
end
end
end
Zitieren | Antworten
