San Andreas / Mods / CLEO-Mods
Show PED Health and Health Boost
- skatefilter5 | hochgeladen von skatefilter5
- 03/20/2020
- 7178 Downloads
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Beschreibung
When you aim at people, health will display in a number.
if you type cheat "Big" it will give like massive health.
if you type cheat "Big" it will give like massive health.
Kommentare
Es wurden bisher 10 Kommentare gepostet.
03/29/2020 22:47
@dv hacki know what im doing, just comments They were leftoevers from player 2 test features such super punch, flaming guns from my sub cleo folder. my scripts a bit messy, and sometimes i forgot to remove them but possibile for someone who edit my script might mess up it and crash their game for editing it.
i just copy and paste another and "if" space out , i was very lazy to press backspace more than few times.
But dont worry my scripts with messy comments from previously edited or leftovers never crashes.
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@dv hacki know what im doing, just comments They were leftoevers from player 2 test features such super punch, flaming guns from my sub cleo folder. my scripts a bit messy, and sometimes i forgot to remove them but possibile for someone who edit my script might mess up it and crash their game for editing it.
i just copy and paste another and "if" space out , i was very lazy to press backspace more than few times.
But dont worry my scripts with messy comments from previously edited or leftovers never crashes.
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03/29/2020 19:39
hey friend you know
opcode 056D: actor 0@ defined
soo this opcode define actor handler
see
actor dead = handle result = -1
actor live > (handle) val -+
remember not add any commends
if actor dead beacuse will be crash beacuse handler is -1
-1 = actor not live
see
if 0@ > 0 //aditional security (you know if bad handle will be -956675467 crash
then
if 056D: actor 0@ defined
then
////////////////////////// work even if actor not live
soo if game delete this actor then auto set handle to -1
or
like actor destroy
or actor removereferences
end
end
handle must be + like 43897 or more in memory offset
i dont test your script but give you help
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hey friend you know
opcode 056D: actor 0@ defined
soo this opcode define actor handler
see
actor dead = handle result = -1
actor live > (handle) val -+
remember not add any commends
if actor dead beacuse will be crash beacuse handler is -1
-1 = actor not live
see
if 0@ > 0 //aditional security (you know if bad handle will be -956675467 crash
then
if 056D: actor 0@ defined
then
////////////////////////// work even if actor not live
soo if game delete this actor then auto set handle to -1
or
like actor destroy
or actor removereferences
end
end
handle must be + like 43897 or more in memory offset
i dont test your script but give you help
Zitieren | Antworten
03/21/2020 15:13
@Davidstrsjust my attempt to show health of my homie groups, but later its blinking if i have more than one group or higher so i scrap that.
For player 2 hud , I was gonna hide it if player 2 doesn't exist , it just don't make sense if your playing player 1 only , when havr player 2 hud showing without him.
Well it wasn't fixed back then when player 2 is active due to GTA underground 3.3.11.2 that doesnt allow me to control second player with any trainer like saac1.2.
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@Davidstrsjust my attempt to show health of my homie groups, but later its blinking if i have more than one group or higher so i scrap that.
For player 2 hud , I was gonna hide it if player 2 doesn't exist , it just don't make sense if your playing player 1 only , when havr player 2 hud showing without him.
Well it wasn't fixed back then when player 2 is active due to GTA underground 3.3.11.2 that doesnt allow me to control second player with any trainer like saac1.2.
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03/21/2020 05:47
0ADF: add_dynamic_GXT_entry "_ALLY" text "~g~Ally's Health~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_ENEMY" text "~r~Target's Health:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP00" text "~r~~h~Health:~w~~1~" Ok
0ADF: add_dynamic_GXT_entry "_HP01" text "~b~~h~Group #1:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP02" text "~b~~h~Group #2:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP03" text "~b~~h~Group #3:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP04" text "~b~~h~Group #4:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP05" text "~b~~h~Group #5:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP06" text "~b~~h~Group #6:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP07" text "~b~~h~Group #7:~w~~1~" WTF IS THIS FOR ????????????????????
0ACD: show_text_highpriority "Ready!" time 1000
0001: wait 0 ms
:Noname_341
00A0: store_actor $PLAYER_ACTOR position_to 29@ 30@ 31@
0AE1: 3@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 4@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 5@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 6@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 7@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
mod already exist here https://www.gtagarage.com/mods/show.php?id=17977
you make for player 2 ok but man you need to start learn coding
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0ADF: add_dynamic_GXT_entry "_ALLY" text "~g~Ally's Health~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_ENEMY" text "~r~Target's Health:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP00" text "~r~~h~Health:~w~~1~" Ok
0ADF: add_dynamic_GXT_entry "_HP01" text "~b~~h~Group #1:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP02" text "~b~~h~Group #2:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP03" text "~b~~h~Group #3:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP04" text "~b~~h~Group #4:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP05" text "~b~~h~Group #5:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP06" text "~b~~h~Group #6:~w~~1~" WTF IS THIS FOR ????????????????????
0ADF: add_dynamic_GXT_entry "_HP07" text "~b~~h~Group #7:~w~~1~" WTF IS THIS FOR ????????????????????
0ACD: show_text_highpriority "Ready!" time 1000
0001: wait 0 ms
:Noname_341
00A0: store_actor $PLAYER_ACTOR position_to 29@ 30@ 31@
0AE1: 3@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 4@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 5@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 6@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
0AE1: 7@ = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 1 pass_deads 1 //WTF IS THIS FOR ????????????????????
mod already exist here https://www.gtagarage.com/mods/show.php?id=17977
you make for player 2 ok but man you need to start learn coding
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