San Andreas / Mods / CLEO-Mods
fastman92 limit adjuster 3.3
- fastman92 | hochgeladen von fastman92
- fastman92.ml
- 05/22/2016
- 27835 Downloads
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Beschreibung
Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition.
Open-source work, can be studied and modified by other developers.
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Latest changes:
** 3.3
- GTA SA, added PED STREAMING -> Pedgrp peds per group
** 3.2, 08-06-2016
- GTA SA, fixed little bug with the paths in CRoadBlocks::GetRoadBlockNodeInfo
** 3.1, 07-06-2016
- GTA SA, firing a rocket projectile didn't work because of little bug.
- GTA SA, melee.dat limits had something missing, what caused the audio of weapons not working
** 3.0, 03-06-2016
- GTA SA, WEAPON LIMITS were disabled in the previous version, which was a mistake
** 2.9, 06-03-2016
- GTA SA, added SHADOW LIMITS: Shadows stored, Poly bunches, Static shadows, Permanent shadows
- Bully SE, added DYNAMIC LIMITS: Peds, Vehicles, Objects
- GTA SA, added DYNAMIC LIMITS: Peds, Vehicles, Objects, Tasks, Events, PointRoute, PatrolRoute, NodeRoute, TaskAllocator, PedAttractors
- global exception handler improved
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition.
Open-source work, can be studied and modified by other developers.
- - - - - - - - - - - - - - - - - -
Latest changes:
** 3.3
- GTA SA, added PED STREAMING -> Pedgrp peds per group
** 3.2, 08-06-2016
- GTA SA, fixed little bug with the paths in CRoadBlocks::GetRoadBlockNodeInfo
** 3.1, 07-06-2016
- GTA SA, firing a rocket projectile didn't work because of little bug.
- GTA SA, melee.dat limits had something missing, what caused the audio of weapons not working
** 3.0, 03-06-2016
- GTA SA, WEAPON LIMITS were disabled in the previous version, which was a mistake
** 2.9, 06-03-2016
- GTA SA, added SHADOW LIMITS: Shadows stored, Poly bunches, Static shadows, Permanent shadows
- Bully SE, added DYNAMIC LIMITS: Peds, Vehicles, Objects
- GTA SA, added DYNAMIC LIMITS: Peds, Vehicles, Objects, Tasks, Events, PointRoute, PatrolRoute, NodeRoute, TaskAllocator, PedAttractors
- global exception handler improved
Kommentare
Es wurden bisher 33 Kommentare gepostet.
06/21/2023 12:48
@Razor1096hello i have a similar error man can you help me
The game crashed, here is a crash log:
Current process id: 16180
Current topic id: 19616
Last file to upload: AUDIO\STREAMS\ADVERTS
Last loaded library: d3dcompiler_43.dll
Exception address: 0x5072EDD7 ("std.stream.dll "+0x1EDD7)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0
Zitieren | Antworten | (0)
@Razor1096hello i have a similar error man can you help me
The game crashed, here is a crash log:
Current process id: 16180
Current topic id: 19616
Last file to upload: AUDIO\STREAMS\ADVERTS
Last loaded library: d3dcompiler_43.dll
Exception address: 0x5072EDD7 ("std.stream.dll "+0x1EDD7)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0
Zitieren | Antworten | (0)
06/21/2023 12:44
Game has crashed, here's a crash log:
Current process ID: 16180
Current thread ID: 19616
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: d3dcompiler_43.dll
Exception address: 0x5072EDD7 ("std.stream.dll"+0x1EDD7)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0
HELPP !!
Zitieren | Antworten | (0)
Game has crashed, here's a crash log:
Current process ID: 16180
Current thread ID: 19616
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: d3dcompiler_43.dll
Exception address: 0x5072EDD7 ("std.stream.dll"+0x1EDD7)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0
HELPP !!
Zitieren | Antworten | (0)
06/22/2020 10:26
Game crashed unfortunately, here's a crash log:
Current process ID: 3912
Current thread ID: 7320
Last file to be loaded: D:\GTA San Andreas\modloader\insanity\insanity_audio\genrl\bank_080\sound_002.wav
Last library loaded: d3dcompiler_43.dll
Exception address: 0x004C8F24 ("enb.exe"+0xC8F24)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x30
Zitieren | Antworten | (0)
Game crashed unfortunately, here's a crash log:
Current process ID: 3912
Current thread ID: 7320
Last file to be loaded: D:\GTA San Andreas\modloader\insanity\insanity_audio\genrl\bank_080\sound_002.wav
Last library loaded: d3dcompiler_43.dll
Exception address: 0x004C8F24 ("enb.exe"+0xC8F24)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x30
Zitieren | Antworten | (0)
08/28/2018 08:33
Help, upon loading into the game (after the loading screen and the screen goes black) the game freezes and crashes with the error: EXCEPTION_ACCESS_VIOLATION
Even with a completely fresh game (deleted CLEO and every other mod / ASI file except for fastman92limitadjuster.asi and the game still crashes when loading or starting a new game. I have tried deleting gta_sa.set and still the same crash. Any ideas? Help please.
Log: https://pastebin.com/ZJk6HHfq
Zitieren | Antworten | (0)
Help, upon loading into the game (after the loading screen and the screen goes black) the game freezes and crashes with the error: EXCEPTION_ACCESS_VIOLATION
Even with a completely fresh game (deleted CLEO and every other mod / ASI file except for fastman92limitadjuster.asi and the game still crashes when loading or starting a new game. I have tried deleting gta_sa.set and still the same crash. Any ideas? Help please.
Log: https://pastebin.com/ZJk6HHfq
Zitieren | Antworten | (0)
08/27/2016 04:08
I think i might found out the crash problem,
If you have 2 player mission loader and extend gang wars installed. then if you are walking from cj's house to the train tracks. the game will crash. i don't know how it crashes but after seeing other crash bugs. i don't know if there is a way to fix it besides deleting 2 player mission loader.
Zitieren | Antworten | (0)
I think i might found out the crash problem,
If you have 2 player mission loader and extend gang wars installed. then if you are walking from cj's house to the train tracks. the game will crash. i don't know how it crashes but after seeing other crash bugs. i don't know if there is a way to fix it besides deleting 2 player mission loader.
Zitieren | Antworten | (0)
08/27/2016 02:52
Game crashed unfortunately, here's a crash log:
Current process ID: 11220
Current thread ID: 7032
Last file to be loaded: AUDIO\STREAMS\RG
Last library loaded: igdail32.dll
Exception address: 0x005725BF ("gta_sa.EXE"+0x1725BF)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x1745598
Zitieren | Antworten | (1)
Game crashed unfortunately, here's a crash log:
Current process ID: 11220
Current thread ID: 7032
Last file to be loaded: AUDIO\STREAMS\RG
Last library loaded: igdail32.dll
Exception address: 0x005725BF ("gta_sa.EXE"+0x1725BF)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x1745598
Zitieren | Antworten | (1)
08/25/2016 14:20
i found out the problem, it's when i was having player as one of my homies. somehow the game was detecting two players in one house and somehow the scanning of peds in the house cause the game to crash but now i fixed it and changed the player's gang back to the normal and how i did this was by changing the names in the pedgrp.dat file.
Zitieren | Antworten | (0)
i found out the problem, it's when i was having player as one of my homies. somehow the game was detecting two players in one house and somehow the scanning of peds in the house cause the game to crash but now i fixed it and changed the player's gang back to the normal and how i did this was by changing the names in the pedgrp.dat file.
Zitieren | Antworten | (0)
08/20/2016 02:03
Game crashed unfortunately, here's a crash log:
Current process ID: 17776
Current thread ID: 20452
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: kernel32
Exception address: 0x006129E1 ("gta_sa.EXE"+0x2129E1)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x14
Zitieren | Antworten | (1)
Game crashed unfortunately, here's a crash log:
Current process ID: 17776
Current thread ID: 20452
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: kernel32
Exception address: 0x006129E1 ("gta_sa.EXE"+0x2129E1)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x14
Zitieren | Antworten | (1)
08/07/2016 00:27
Current Process ID: 13772
Current Thread ID: 10060
Last file to be loaded: AUDIOSTREAMSAMBIENCE
Last Library loaded: igdail32.dll
Exception adress: 0x49646550 (Module Not Found)
Exception Code: 0xC0000005
Exception name: EXCETPION_ACCESS_VIOLATION
Inaccessible Memory address: 0x4946550
Zitieren | Antworten | (0)
Current Process ID: 13772
Current Thread ID: 10060
Last file to be loaded: AUDIOSTREAMSAMBIENCE
Last Library loaded: igdail32.dll
Exception adress: 0x49646550 (Module Not Found)
Exception Code: 0xC0000005
Exception name: EXCETPION_ACCESS_VIOLATION
Inaccessible Memory address: 0x4946550
Zitieren | Antworten | (0)
07/06/2016 23:14
I have found a bug when playing on the paramedic missions in los santos,
When you collect all the people in level 9, 10, 11. The mission keeps going on without going to the next round. thus can't complete the paramedic missions and the timer runs out and fails the mission.
Zitieren | Antworten | (0)
I have found a bug when playing on the paramedic missions in los santos,
When you collect all the people in level 9, 10, 11. The mission keeps going on without going to the next round. thus can't complete the paramedic missions and the timer runs out and fails the mission.
Zitieren | Antworten | (0)
05/22/2016 17:53
Did you also fix the bug when loading a save game while on death? sometimes when you load too much after dying. the game crashes. i'm not using any death sound mods or anything just wondering.
my game works perfectly fine. just wondering if you did fix a glitch like that.
Zitieren | Antworten | (0)
Did you also fix the bug when loading a save game while on death? sometimes when you load too much after dying. the game crashes. i'm not using any death sound mods or anything just wondering.
my game works perfectly fine. just wondering if you did fix a glitch like that.
Zitieren | Antworten | (0)

