San Andreas / Maps / Weitere Maps

Overpass - CS:GO


  • ZZPuma | hochgeladen von ZZPuma
  • zzpumazone.blogspot.com/
  • 05/29/2022
  • 6268 Downloads

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Beschreibung

Original Map CS:GO: Valve
Remake to CS 1.6: Tatu Eugen
Convert & Script By: ZZPuma
CS 1.6 Skins: Jambots

Hey, another CS 1.6 map to gta sa! it is css_overpass by Tatu Eugen, which is a remake of the original de_overpass from CS:GO, and yes it has a deathmatch script to have some fun killing some peds xD. As usual, if you want to see some cool info about the map and the process, take a look at my post on my blog: Overpass Blog Post!

-- REQUIRED --

Open Limit Adjuster
Modloader
Cleo 4.4
Cleo +

-- INSTRUCTIONS --

- Move " css_overpass " folder into your modloader folder, just that.
- Type " ovrp " to teleport in the map.
- Type " dmovr " to start/stop the deathmatch.

- You can increase the ped count in the Overpasscfg.ini in the cleo folder, but ATTENTION! 100 Peds is the limit, any number greater than that will crash your game!
- For better performance you can try to disable the weapon drop in the .ini file too.

--------

Don't forget to take a look at Tatu Eugen work, it's awesome!
My Youtube Channel
Visit my Blog!

Es wurden bisher 18 Kommentare gepostet.

10/07/2023 23:23

wow


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09/04/2022 01:22

@Animod800
Thanks man
That's strange, never seen OLA grabbing too many frames :/ But anyway, i think those cs maps don't exactly need the OLA since they are kinda small, i just put it in the requirements to prevent eventual crashs, also because many of my maps requires it, so it's there just to be there xD

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09/03/2022 19:20

I love these maps, it's a shame that the Open Limit Adjuster gives me lag

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07/15/2022 14:32

 Quote: ZZPuma

@horus_publishing
That's sad indeed, man :( i was really wanting to see that map in your mta server, maybe in the future that can be solved.
Yeah, some days ago i took a look at the csrw resources page and saw that the mirage map was there, that's awesome man, great work!


If you'll design Vertigo at last - make it also for multiplayer and "differently" would like to have more variety on the server :)

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06/10/2022 00:17

@horus_publishing
That's sad indeed, man :( i was really wanting to see that map in your mta server, maybe in the future that can be solved.
Yeah, some days ago i took a look at the csrw resources page and saw that the mirage map was there, that's awesome man, great work!

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06/09/2022 12:08

@ZZPuma Now i have some kind of weird bed models, floating in the sky. Idk why it can't be done, but thanks for efforts anyway. Converted Mirage that you did to MTA:SA Counter Strike gamemode (gave you credit aswell) so yeah :( sadge https://community.multitheftauto.com/index.php?p=resources&s=details&id=18700 (here's mirage that i've converted that you released)

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06/07/2022 15:14

@horus_publishing
ohh, for some reason scene2res is replacing my IDs with IDs that uses gta sa buildings, well, that shouldn't happen xD
I don't know what exactly i should have to edit in the config.ini to prevent that issue, so i just manually edited the text files that uses those wrong ids to the ids that i originally used, maybe it work, maybe not, give it a try :)
https://drive.google.com/file/d/1yOiRIWqmYeg5_5BR2nhbMZdeGJ6KYrCl/view?usp=sharing

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06/07/2022 14:17

@ZZPuma So tested it out, turns out it only loaded one model of the map (Which is CT spawn): https://i.imgur.com/GhTllvc.png (white mesh, it looks normally when im testing that so dont worry about it) but rest of the map didn't load. Any idea? Only this part loaded: https://i.imgur.com/6Ar2pkl.png

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06/07/2022 14:11

@ZZPuma MTA now sees the map (i see that map file has finally objects placed) - that's great news. Thanks

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06/05/2022 21:28

@horus_publishing
Hey, thanks for pointing me out that tutorial, cause i couldn't find it by myself xD
So, i took a look at the program and i could convert without problems i think, i can't test it here cause i don't have MTA. But yeah, i just dropped all the dff, txd and coll files to the correspondent folders and hitted the exe, and gave me just one error saying that couldn't find the definition for ovrps10.dff, which is the model that contains the lighted windows for night time, so i just deleted all the references of that model in the files. If you want, i'll drop here all my scene2res and output folder ziped for download, so you can take a try to convert it again to see if it work to you, hope it helps :
https://drive.google.com/file/d/1wmZpywYFbCZRe-P8bPcqhhBoBSKmwWpG/view?usp=sharing

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06/05/2022 20:05

@ZZPuma Yeah. If you would try the software, it's easy to operate. You create output, ipl folder and resources folder in the unpacked archive. To the ipl folder you put ide and ipl file, txd dff col files to resources folder and you start x64 exe. Heres tutorial: https://www.youtube.com/watch?v=aHkSayeZZSE idk if i should import all files from 9:09 minute, but i think the program would tell me

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06/05/2022 01:40

@horus_publishing
hmm, i think i can't, i have no idea how to use any of the mta tools to convert them, sorry :( but it's kinda strange that you could convert de_mirage but not this one :/ like, they are kinda the same thing.

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06/03/2022 11:18

@ZZPuma Is it possible to convert it to MTA:SA via SceneRes2Converter? Tried it and there's nothing in the IPL file, so therefore it can't be converted :(

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05/31/2022 12:17

@ZZPuma
That is Sweet, brodar!! Can't wait for it!
I thought about porting the de_favela from cs source but hand-making all those colls would be a pain LoL


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05/31/2022 11:28

Coolio

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05/31/2022 00:10

@diegoforfun
Thanks a lot man, glad you liked :D i'm also converting a map from CSS, cs-xrio

@horus_publishing
Hey, thanks man, i haven't forget about your requests xD

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05/30/2022 16:55

Lovely! :)

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05/30/2022 16:53

Another Awesome map, brodar! Great to see all those recents maps!
I finished the aim_deagle7k map ported from CS: Source!
10/10



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