San Andreas / Maps / Weitere Maps
Overpass - CS:GO
- ZZPuma | hochgeladen von ZZPuma
- zzpumazone.blogspot.com/
- 05/29/2022
- 6268 Downloads
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Beschreibung
Original Map CS:GO: Valve
Remake to CS 1.6: Tatu Eugen
Convert & Script By: ZZPuma
CS 1.6 Skins: Jambots
Hey, another CS 1.6 map to gta sa! it is css_overpass by Tatu Eugen, which is a remake of the original de_overpass from CS:GO, and yes it has a deathmatch script to have some fun killing some peds xD. As usual, if you want to see some cool info about the map and the process, take a look at my post on my blog: Overpass Blog Post!
-- REQUIRED --
Open Limit Adjuster
Modloader
Cleo 4.4
Cleo +
-- INSTRUCTIONS --
- Move " css_overpass " folder into your modloader folder, just that.
- Type " ovrp " to teleport in the map.
- Type " dmovr " to start/stop the deathmatch.
- You can increase the ped count in the Overpasscfg.ini in the cleo folder, but ATTENTION! 100 Peds is the limit, any number greater than that will crash your game!
- For better performance you can try to disable the weapon drop in the .ini file too.
--------
Don't forget to take a look at Tatu Eugen work, it's awesome!
My Youtube Channel
Visit my Blog!
Remake to CS 1.6: Tatu Eugen
Convert & Script By: ZZPuma
CS 1.6 Skins: Jambots
Hey, another CS 1.6 map to gta sa! it is css_overpass by Tatu Eugen, which is a remake of the original de_overpass from CS:GO, and yes it has a deathmatch script to have some fun killing some peds xD. As usual, if you want to see some cool info about the map and the process, take a look at my post on my blog: Overpass Blog Post!
-- REQUIRED --
Open Limit Adjuster
Modloader
Cleo 4.4
Cleo +
-- INSTRUCTIONS --
- Move " css_overpass " folder into your modloader folder, just that.
- Type " ovrp " to teleport in the map.
- Type " dmovr " to start/stop the deathmatch.
- You can increase the ped count in the Overpasscfg.ini in the cleo folder, but ATTENTION! 100 Peds is the limit, any number greater than that will crash your game!
- For better performance you can try to disable the weapon drop in the .ini file too.
--------
Don't forget to take a look at Tatu Eugen work, it's awesome!
My Youtube Channel
Visit my Blog!
Kommentare
Es wurden bisher 18 Kommentare gepostet.
09/04/2022 01:22
@Animod800
Thanks man
That's strange, never seen OLA grabbing too many frames :/ But anyway, i think those cs maps don't exactly need the OLA since they are kinda small, i just put it in the requirements to prevent eventual crashs, also because many of my maps requires it, so it's there just to be there xD
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@Animod800
Thanks man
That's strange, never seen OLA grabbing too many frames :/ But anyway, i think those cs maps don't exactly need the OLA since they are kinda small, i just put it in the requirements to prevent eventual crashs, also because many of my maps requires it, so it's there just to be there xD
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07/15/2022 14:32
If you'll design Vertigo at last - make it also for multiplayer and "differently" would like to have more variety on the server :)
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Quote: ZZPuma
@horus_publishing
That's sad indeed, man :( i was really wanting to see that map in your mta server, maybe in the future that can be solved.
Yeah, some days ago i took a look at the csrw resources page and saw that the mirage map was there, that's awesome man, great work!
If you'll design Vertigo at last - make it also for multiplayer and "differently" would like to have more variety on the server :)
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06/10/2022 00:17
@horus_publishing
That's sad indeed, man :( i was really wanting to see that map in your mta server, maybe in the future that can be solved.
Yeah, some days ago i took a look at the csrw resources page and saw that the mirage map was there, that's awesome man, great work!
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@horus_publishing
That's sad indeed, man :( i was really wanting to see that map in your mta server, maybe in the future that can be solved.
Yeah, some days ago i took a look at the csrw resources page and saw that the mirage map was there, that's awesome man, great work!
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06/09/2022 12:08
@ZZPuma Now i have some kind of weird bed models, floating in the sky. Idk why it can't be done, but thanks for efforts anyway. Converted Mirage that you did to MTA:SA Counter Strike gamemode (gave you credit aswell) so yeah :( sadge https://community.multitheftauto.com/index.php?p=resources&s=details&id=18700 (here's mirage that i've converted that you released)
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@ZZPuma Now i have some kind of weird bed models, floating in the sky. Idk why it can't be done, but thanks for efforts anyway. Converted Mirage that you did to MTA:SA Counter Strike gamemode (gave you credit aswell) so yeah :( sadge https://community.multitheftauto.com/index.php?p=resources&s=details&id=18700 (here's mirage that i've converted that you released)
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06/07/2022 15:14
@horus_publishing
ohh, for some reason scene2res is replacing my IDs with IDs that uses gta sa buildings, well, that shouldn't happen xD
I don't know what exactly i should have to edit in the config.ini to prevent that issue, so i just manually edited the text files that uses those wrong ids to the ids that i originally used, maybe it work, maybe not, give it a try :)
https://drive.google.com/file/d/1yOiRIWqmYeg5_5BR2nhbMZdeGJ6KYrCl/view?usp=sharing
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@horus_publishing
ohh, for some reason scene2res is replacing my IDs with IDs that uses gta sa buildings, well, that shouldn't happen xD
I don't know what exactly i should have to edit in the config.ini to prevent that issue, so i just manually edited the text files that uses those wrong ids to the ids that i originally used, maybe it work, maybe not, give it a try :)
https://drive.google.com/file/d/1yOiRIWqmYeg5_5BR2nhbMZdeGJ6KYrCl/view?usp=sharing
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06/07/2022 14:17
@ZZPuma So tested it out, turns out it only loaded one model of the map (Which is CT spawn): https://i.imgur.com/GhTllvc.png (white mesh, it looks normally when im testing that so dont worry about it) but rest of the map didn't load. Any idea? Only this part loaded: https://i.imgur.com/6Ar2pkl.png
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@ZZPuma So tested it out, turns out it only loaded one model of the map (Which is CT spawn): https://i.imgur.com/GhTllvc.png (white mesh, it looks normally when im testing that so dont worry about it) but rest of the map didn't load. Any idea? Only this part loaded: https://i.imgur.com/6Ar2pkl.png
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06/05/2022 21:28
@horus_publishing
Hey, thanks for pointing me out that tutorial, cause i couldn't find it by myself xD
So, i took a look at the program and i could convert without problems i think, i can't test it here cause i don't have MTA. But yeah, i just dropped all the dff, txd and coll files to the correspondent folders and hitted the exe, and gave me just one error saying that couldn't find the definition for ovrps10.dff, which is the model that contains the lighted windows for night time, so i just deleted all the references of that model in the files. If you want, i'll drop here all my scene2res and output folder ziped for download, so you can take a try to convert it again to see if it work to you, hope it helps :
https://drive.google.com/file/d/1wmZpywYFbCZRe-P8bPcqhhBoBSKmwWpG/view?usp=sharing
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@horus_publishing
Hey, thanks for pointing me out that tutorial, cause i couldn't find it by myself xD
So, i took a look at the program and i could convert without problems i think, i can't test it here cause i don't have MTA. But yeah, i just dropped all the dff, txd and coll files to the correspondent folders and hitted the exe, and gave me just one error saying that couldn't find the definition for ovrps10.dff, which is the model that contains the lighted windows for night time, so i just deleted all the references of that model in the files. If you want, i'll drop here all my scene2res and output folder ziped for download, so you can take a try to convert it again to see if it work to you, hope it helps :
https://drive.google.com/file/d/1wmZpywYFbCZRe-P8bPcqhhBoBSKmwWpG/view?usp=sharing
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06/05/2022 20:05
@ZZPuma Yeah. If you would try the software, it's easy to operate. You create output, ipl folder and resources folder in the unpacked archive. To the ipl folder you put ide and ipl file, txd dff col files to resources folder and you start x64 exe. Heres tutorial: https://www.youtube.com/watch?v=aHkSayeZZSE idk if i should import all files from 9:09 minute, but i think the program would tell me
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@ZZPuma Yeah. If you would try the software, it's easy to operate. You create output, ipl folder and resources folder in the unpacked archive. To the ipl folder you put ide and ipl file, txd dff col files to resources folder and you start x64 exe. Heres tutorial: https://www.youtube.com/watch?v=aHkSayeZZSE idk if i should import all files from 9:09 minute, but i think the program would tell me
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