San Andreas / Autos / Sonstiges

Stuntman Stunt Car #1


  • Sunrise_424 | hochgeladen von Sunrise_424
  • deviantart.com/sunrise244
  • 04/06/2025
  • 934 Downloads

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Beschreibung

《 I n f o r ma t i o n s 》

-Conversion from Stuntman (PCSX2) 2002
-Replace Virgo
-All damage parts are included
-Including working lights
-Flat shadow, Adapted Collision
-New data strings

《 R e g u e s t T o o l s 》

-Alci's IMG Editor
-Notepad

Es wurden bisher 8 Kommentare gepostet.

09/23/2025 15:45

 Quote: GTAV06

How about The Conspiracy SUV

Stuntman is done. Originally I wanted to converted all vehicles and I make them part of Driv3r conversions, but they weren't as popular like Driver cars and was way more complicated to convert

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09/21/2025 23:23

How about The Conspiracy SUV

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09/20/2025 11:32

Please upload Blood Oath vehicles?

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04/11/2025 04:07



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04/09/2025 16:53

 Quote: Pitviper

 Quote: Sunrise_424

 Quote: Pitviper

How on earth did you manage to rip a model from a Playstation 2 emulator? I tried many ways but it always come out flat, stretched or have lots of culling. Would you be very kind of what methods did you do? Thank you.
It was hard task, I used unofficial version of the PCSX2 that have 3D Screenshot function but still the mesh was destored as hell and have to manualy fix it, it took me few hours for polishing the model and another hours for editing it for GTASA and for that reason I decide to not include the Stuntman cars into DRIV3R pack I rather gonna make few unique and interesting cars and make them separately from Driver cars.


Unofficial? Do you mean PCSX2 0.9.8? That doesn't let you fix the Z Axis if you try to do that in Blender. It won't let you do that at all. I tried that to no avail as I'm very interested in ripping PS2 models.
No it was modified version by scurest on The VG Resource forum


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04/09/2025 07:41

 Quote: Sunrise_424

 Quote: Pitviper

How on earth did you manage to rip a model from a Playstation 2 emulator? I tried many ways but it always come out flat, stretched or have lots of culling. Would you be very kind of what methods did you do? Thank you.
It was hard task, I used unofficial version of the PCSX2 that have 3D Screenshot function but still the mesh was destored as hell and have to manualy fix it, it took me few hours for polishing the model and another hours for editing it for GTASA and for that reason I decide to not include the Stuntman cars into DRIV3R pack I rather gonna make few unique and interesting cars and make them separately from Driver cars.


Unofficial? Do you mean PCSX2 0.9.8? That doesn't let you fix the Z Axis if you try to do that in Blender. It won't let you do that at all. I tried that to no avail as I'm very interested in ripping PS2 models.

Zitieren | Antworten
04/07/2025 12:56

 Quote: Pitviper

How on earth did you manage to rip a model from a Playstation 2 emulator? I tried many ways but it always come out flat, stretched or have lots of culling. Would you be very kind of what methods did you do? Thank you.
It was hard task, I used unofficial version of the PCSX2 that have 3D Screenshot function but still the mesh was destored as hell and have to manualy fix it, it took me few hours for polishing the model and another hours for editing it for GTASA and for that reason I decide to not include the Stuntman cars into DRIV3R pack I rather gonna make few unique and interesting cars and make them separately from Driver cars.

Zitieren | Antworten
04/07/2025 12:41

How on earth did you manage to rip a model from a Playstation 2 emulator? I tried many ways but it always come out flat, stretched or have lots of culling. Would you be very kind of what methods did you do? Thank you.

Zitieren | Antworten