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San Andreas / Autos / GTA V Autos
GTA V Vapid FMJ Roadster
- Automan | hochgeladen von Automan
- 11/17/2016
- 18430 Downloads
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Beschreibung
-DLC Further Adventures in Finance and Felony.
-Add. Bullet for replaced.
-With tool/tutorial add vehicles information.
-Reflections & plate in V style.
-Personal editable plate:
All GTA-V plate, with six bumper fonts; alpha platea for remove plate.
-1 extra spoiler.
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
-Add. Bullet for replaced.
-With tool/tutorial add vehicles information.
-Reflections & plate in V style.
-Personal editable plate:
All GTA-V plate, with six bumper fonts; alpha platea for remove plate.
-1 extra spoiler.
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
Kommentare
Es wurden bisher 31 Kommentare gepostet.
02/13/2018 09:31
As I said, it depends on the physics of the game.
You tried the only solution, but yes, then the car becomes a kangaroo.
The kangaroo effect is attenuated with 'Damping level' values from 5.0 to 50.0.
The rigid suspension (0.05) is a necessity for sports cars, otherwise the wheel exceeds the fender. However, the physics of the game works badly, so little can be done.
(The kangaroo effect also has big vehicles, with lbig Collision; a large 'Turn mass' must also be used, mass 5000 -> turn mass 25000).
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Quote: smithbaygeek
@Automan Dude. I just realized that I have no idea what I'm talking about. Apparently the problem I have is not with swinging chassis (found the flag in the editor, and realized it's not even active). The effect I'm talking about is the "bouncing" effect when the vehicles accelerate. Is it normal, and is there any way to get rid of it? I've thoroughly raped my handling.cfg to try to solve the problem--even stiffened suspension almost completely, but you can imagine the effects that has.
As I said, it depends on the physics of the game.
You tried the only solution, but yes, then the car becomes a kangaroo.
The kangaroo effect is attenuated with 'Damping level' values from 5.0 to 50.0.
The rigid suspension (0.05) is a necessity for sports cars, otherwise the wheel exceeds the fender. However, the physics of the game works badly, so little can be done.
(The kangaroo effect also has big vehicles, with lbig Collision; a large 'Turn mass' must also be used, mass 5000 -> turn mass 25000).
Zitieren | Antworten
02/12/2018 16:50
@Automan Dude. I just realized that I have no idea what I'm talking about. Apparently the problem I have is not with swinging chassis (found the flag in the editor, and realized it's not even active). The effect I'm talking about is the "bouncing" effect when the vehicles accelerate. Is it normal, and is there any way to get rid of it? I've thoroughly raped my handling.cfg to try to solve the problem--even stiffened suspension almost completely, but you can imagine the effects that has.
Zitieren | Antworten
@Automan Dude. I just realized that I have no idea what I'm talking about. Apparently the problem I have is not with swinging chassis (found the flag in the editor, and realized it's not even active). The effect I'm talking about is the "bouncing" effect when the vehicles accelerate. Is it normal, and is there any way to get rid of it? I've thoroughly raped my handling.cfg to try to solve the problem--even stiffened suspension almost completely, but you can imagine the effects that has.
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02/12/2018 09:38
"Swinging chassis" is a parameter of Handling, but in 12 years I have never used it ...
I believe that no sane modder uses it.
If it is a problem with all cars, it probably depends on the dynamic management of SA vehicles, regardless of the setting files.
But the real point is: what do you mean exactly with the swinging chassis?... The car imbalance when cornering?...
Or?...
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Quote: smithbaygeek
Hey, automan! I know this is probably not the best place to ask this, but I thought I'd seek your "professional advice" (my Google-fu seems to have failed me in a big way).
Two words: swinging chassis. I know it's a problem in the PC version, and in the Android version, EVERY car, has the problem--even with your handling configs installed and active. It seems like something you wouldn't tolerate in your own game, so I wanted to ask if/how you fixed it, and if there is a way to fix it through the handling.cfg file or something. Thanks for tolerating a noob!
"Swinging chassis" is a parameter of Handling, but in 12 years I have never used it ...
I believe that no sane modder uses it.
If it is a problem with all cars, it probably depends on the dynamic management of SA vehicles, regardless of the setting files.
But the real point is: what do you mean exactly with the swinging chassis?... The car imbalance when cornering?...
Or?...
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02/11/2018 22:48
Hey, automan! I know this is probably not the best place to ask this, but I thought I'd seek your "professional advice" (my Google-fu seems to have failed me in a big way).
Two words: swinging chassis. I know it's a problem in the PC version, and in the Android version, EVERY car, has the problem--even with your handling configs installed and active. It seems like something you wouldn't tolerate in your own game, so I wanted to ask if/how you fixed it, and if there is a way to fix it through the handling.cfg file or something. Thanks for tolerating a noob!
Zitieren | Antworten
Hey, automan! I know this is probably not the best place to ask this, but I thought I'd seek your "professional advice" (my Google-fu seems to have failed me in a big way).
Two words: swinging chassis. I know it's a problem in the PC version, and in the Android version, EVERY car, has the problem--even with your handling configs installed and active. It seems like something you wouldn't tolerate in your own game, so I wanted to ask if/how you fixed it, and if there is a way to fix it through the handling.cfg file or something. Thanks for tolerating a noob!
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02/06/2018 18:37
In reality I do not have SA Android for test...
(Many do not like the environmental reflections on Android).
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Quote: smithbaygeek
Just tried your upload. Perfect! I know you don't do a lot of Android testing, but thought it might help to know that the way I got transparency was to use the standard dff (for PC) and the new textures you uploaded for me. I now have transparency with environmental reflections!
In reality I do not have SA Android for test...
(Many do not like the environmental reflections on Android).
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02/06/2018 17:19
Just tried your upload. Perfect! I know you don't do a lot of Android testing, but thought it might help to know that the way I got transparency was to use the standard dff (for PC) and the new textures you uploaded for me. I now have transparency with environmental reflections!




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Just tried your upload. Perfect! I know you don't do a lot of Android testing, but thought it might help to know that the way I got transparency was to use the standard dff (for PC) and the new textures you uploaded for me. I now have transparency with environmental reflections!
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02/06/2018 16:19
http://www.mediafire.com/file/gteqd4kcqen60ny/GTAsaVapidFMJRoadsterAndroid.rar
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Quote: smithbaygeek
@AutomanAww, man! Thou art tempting me to go even farther down the modding rabbit hole! Maybe one day when you slow down cranking out the awesomeness, you could revisit some "select" models for us Android slackers?
http://www.mediafire.com/file/gteqd4kcqen60ny/GTAsaVapidFMJRoadsterAndroid.rar
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02/06/2018 10:12
Welcome!
I am Automan your modder, you will have no other modder besides me!
Transparency operations, in addition to textures with TXDf * ck, are on the 3D .dff file: all functions on the transparent material must be removed, but a modeling program is required, ZM2 or 3DSMax...
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Quote: smithbaygeek
First post, automan! I want to start by saying that you are my modding MESSIAH. Nobody puts out the quality of work you do. Question for you: I noticed in your most recent mods, you fixed the Android transparency problem. Is there a trick to using something in those mods to fix it in older ones (like this one)? All I have is IMGtool and TXDTool on android. Might be able to do something on PC if it's not too involved. KEEP MODDING!
Welcome!
I am Automan your modder, you will have no other modder besides me!
Transparency operations, in addition to textures with TXDf * ck, are on the 3D .dff file: all functions on the transparent material must be removed, but a modeling program is required, ZM2 or 3DSMax...
Zitieren | Antworten
02/06/2018 04:54
First post, automan! I want to start by saying that you are my modding MESSIAH. Nobody puts out the quality of work you do. Question for you: I noticed in your most recent mods, you fixed the Android transparency problem. Is there a trick to using something in those mods to fix it in older ones (like this one)? All I have is IMGtool and TXDTool on android. Might be able to do something on PC if it's not too involved. KEEP MODDING!
Zitieren | Antworten
First post, automan! I want to start by saying that you are my modding MESSIAH. Nobody puts out the quality of work you do. Question for you: I noticed in your most recent mods, you fixed the Android transparency problem. Is there a trick to using something in those mods to fix it in older ones (like this one)? All I have is IMGtool and TXDTool on android. Might be able to do something on PC if it's not too involved. KEEP MODDING!
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11/18/2016 08:51
to minimize the turbulence of the air flows in the wheels!
1 hour!
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Quote: luf2014
i like the roadster version but WHAT ARE THOSE WHEELS ??!!and i like the original front sorry 9.50/10
to minimize the turbulence of the air flows in the wheels!
Quote: pianicata4
great job as always,whats the next car automan :)
Quote: ZekiCZ
What is next car
1 hour!
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