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San Andreas / Autos / GTA V Autos
GTA V Vapid Sandking XL & SWB
- Automan | hochgeladen von Automan
- 01/15/2016
- 39717 Downloads
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Beschreibung
-Replace Sandking.
-Reflections & plate in my style, no GTA-SA.
-Personal editable plate:
All GTA-V plate, with five bumper fonts; alpha platea for remove plate.
-3 extra for this model. Hole wheel 3D for SWB
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
-Reflections & plate in my style, no GTA-SA.
-Personal editable plate:
All GTA-V plate, with five bumper fonts; alpha platea for remove plate.
-3 extra for this model. Hole wheel 3D for SWB
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
Kommentare
Es wurden bisher 44 Kommentare gepostet.
06/29/2019 07:27
I removed the Bifta transmission because the vehicle is too long.
God save the Kangaroo.
Zitieren | Antworten | (0)
Quote: ligion619
@Automan
Thanks for the advice friend, but I mean working model suspension like BF Bifta that you made, have working suspension. There is no problem with handling lines
I removed the Bifta transmission because the vehicle is too long.
God save the Kangaroo.
Zitieren | Antworten | (0)
06/26/2019 07:50
The physics of suspensions in SA has many problems. For vehicles of the V, if we set a run of 0.5 the vehicles bounce, with a minimum of 1.0 the wheel exceeds the fender...
For Sandking, increase the suspension stroke to your liking:
SANDKING 2400.0 5000.0 2.5 0.0 0.0 -0.4 100 1.0 1.0 0.5 5 137.0 30.0 25.0 4 P 30.0 0.5 1 35.0 1.5 0.5 0.0 ->0.2<- -0.05 0.5 1.0 0.4 0.1 120000 220000 300044 2 2 2
but don't be surprised if you get a kangaroo vehicle...
Zitieren | Antworten | (1)
Quote: ligion619
I'm fan of your vehicle models because they are the best. What I don't like is suspension never works which feels like only wheels are moving. There is no problem with low suspension vehicles but big vehicles like this model (Sandking Xl) we need working suspension.
So please can you make working suspension on big vehicle it'll be great.
The physics of suspensions in SA has many problems. For vehicles of the V, if we set a run of 0.5 the vehicles bounce, with a minimum of 1.0 the wheel exceeds the fender...
For Sandking, increase the suspension stroke to your liking:
SANDKING 2400.0 5000.0 2.5 0.0 0.0 -0.4 100 1.0 1.0 0.5 5 137.0 30.0 25.0 4 P 30.0 0.5 1 35.0 1.5 0.5 0.0 ->0.2<- -0.05 0.5 1.0 0.4 0.1 120000 220000 300044 2 2 2
but don't be surprised if you get a kangaroo vehicle...
Zitieren | Antworten | (1)
06/26/2019 06:55
I'm fan of your vehicle models because they are the best. What I don't like is suspension never works which feels like only wheels are moving. There is no problem with low suspension vehicles but big vehicles like this model (Sandking Xl) we need working suspension.
So please can you make working suspension on big vehicle it'll be great.
Zitieren | Antworten | (1)
I'm fan of your vehicle models because they are the best. What I don't like is suspension never works which feels like only wheels are moving. There is no problem with low suspension vehicles but big vehicles like this model (Sandking Xl) we need working suspension.
So please can you make working suspension on big vehicle it'll be great.
Zitieren | Antworten | (1)
01/17/2016 09:41
@cegfxtreme
The textures have the alpha, but neither ZM2 nor TXDworkshop there have Mipmod to put Camnorm 0...
Carbon should not be colored, it is grayscale, and has neither specular nor environment...
I believe that it is not a problem of method, but of programs. Perhaps it is using 3dsmax, and another program textures...
Zitieren | Antworten | (1)
@cegfxtreme
The textures have the alpha, but neither ZM2 nor TXDworkshop there have Mipmod to put Camnorm 0...
Carbon should not be colored, it is grayscale, and has neither specular nor environment...
I believe that it is not a problem of method, but of programs. Perhaps it is using 3dsmax, and another program textures...
Zitieren | Antworten | (1)
01/17/2016 08:20
Zitieren | Antworten | (0)
dont worry the problem importing "vehicle_generic_glasswindows2" and "crash2" they 2 must be imported with alpha and mipmode with camnorm in 0 to have a transparent glass in SA mobile, that was the problem, oh there's another, the carbon fiber texture looks colored in every car that has that textureQuote: Automan
@Diablus
Bumpers and wheels, I think basically...
@cegfxtreme
I do not have the version SamMobile. I made the glasses much lighter than normal, but it seems to be a problem setting... Someone has solved the problem, but did not tell me how!![]()
@Syming
I do not... I know of no mod that does this.
@DuneRude
You need SAmobile version?...
Zitieren | Antworten | (0)
01/16/2016 09:50
@Diablus
Bumpers and wheels, I think basically...
@cegfxtreme
I do not have the version SamMobile. I made the glasses much lighter than normal, but it seems to be a problem setting... Someone has solved the problem, but did not tell me how!
@Syming
I do not... I know of no mod that does this.
@DuneRude
You need SAmobile version?...
Zitieren | Antworten | (0)
@Diablus
Bumpers and wheels, I think basically...
@cegfxtreme
I do not have the version SamMobile. I made the glasses much lighter than normal, but it seems to be a problem setting... Someone has solved the problem, but did not tell me how!
@Syming
I do not... I know of no mod that does this.
@DuneRude
You need SAmobile version?...
Zitieren | Antworten | (0)




