GTA IV / Mods / Modifikationen
Beaten & Bruised
- Internet Rob | hochgeladen von InternetRob_
- gtainside.com/user/Internet...
- 12/27/2021
- 36623 Downloads
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Beschreibung
Beaten & Bruised is an animation mod that changes how people react to being injured in GTA IV!
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Minor Injuries
When only slightly injured, people won't be quite so incapacitated like they are in the vanilla game. I used Roman's injured animations from Hostile Negotiation to achieve this!
Serious Injuries
If a severely injured NPC is able to stand up (after going unconscious), they may try to get to safety. This animation is much closer to the vanilla one except it displays a greater deal of pain and suffering... :cool: It's an unused asset from your second encounter with Pathos.
Unconsciousness
When you drop an NPC, the game blends them into an unconscious animation (either on their back or side). I swapped out the overused side-laying animation for a completely unused frontal one! And if I ever figure out how, I will update this mod with all three animations in tandem.
Crawling Ability
It's so awesome to see someone desperately crawling through the middle of a warzone, it's the cherry on top. But it's a little janky due to an issue with the animation - so installing it is optional. This asset was intended to be used in a random encounter with Brian, but 13 years later... it got used in this random mod instead!
╼╼╼╼╼╼╼╼╼╼╼╼╼╼
Minor Injuries
When only slightly injured, people won't be quite so incapacitated like they are in the vanilla game. I used Roman's injured animations from Hostile Negotiation to achieve this!
Serious Injuries
If a severely injured NPC is able to stand up (after going unconscious), they may try to get to safety. This animation is much closer to the vanilla one except it displays a greater deal of pain and suffering... :cool: It's an unused asset from your second encounter with Pathos.
Unconsciousness
When you drop an NPC, the game blends them into an unconscious animation (either on their back or side). I swapped out the overused side-laying animation for a completely unused frontal one! And if I ever figure out how, I will update this mod with all three animations in tandem.
Crawling Ability
It's so awesome to see someone desperately crawling through the middle of a warzone, it's the cherry on top. But it's a little janky due to an issue with the animation - so installing it is optional. This asset was intended to be used in a random encounter with Brian, but 13 years later... it got used in this random mod instead!
Kommentare
Es wurden bisher 22 Kommentare gepostet.
04/12/2025 09:56
@InternetRob_
Does this work with Fusion Fix on Complete Edition?
Tried installing this mod with the update folder method. But the animations did not change. Here's what I did 👇🏿
1. Opened OpenIV
2. Made a new folder named "Beaten & Bruised" inside the update folder.
3. Made a new GTA IMG Archive inside the above folder named "Beaten & Bruised".
4. Opened the newly created IMG archive and copied the mod files into it.
The animations did not change. Did I do something wrong or does this not work this way?
Zitieren | Antworten
@InternetRob_
Does this work with Fusion Fix on Complete Edition?
Tried installing this mod with the update folder method. But the animations did not change. Here's what I did 👇🏿
1. Opened OpenIV
2. Made a new folder named "Beaten & Bruised" inside the update folder.
3. Made a new GTA IMG Archive inside the above folder named "Beaten & Bruised".
4. Opened the newly created IMG archive and copied the mod files into it.
The animations did not change. Did I do something wrong or does this not work this way?
Zitieren | Antworten
12/30/2021 14:44
Yep, that's fair. This is the sort of limitations you run into when you create mods without learning code
however I've got a walking version of the 'slightly injured' animation, do you think it'd be better or worse if NPCs permanently walked or ran in that state?
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Quote: karicare
The only unreasonable thing is that If passers-by don't completely lose hp, they will still run very fast.
Yep, that's fair. This is the sort of limitations you run into when you create mods without learning code
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12/30/2021 03:15
@InternetRob_ I tried it. When passers-by still have hp, they still run. The difference is that they will cover their stomachs.When they completely lose hp, they have the probability of getting up, but they will soon fall down again, and then they will struggle or lie on the ground if they don't get up.I haven't seen passers-by crawling so far. I'll try again.
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@InternetRob_ I tried it. When passers-by still have hp, they still run. The difference is that they will cover their stomachs.When they completely lose hp, they have the probability of getting up, but they will soon fall down again, and then they will struggle or lie on the ground if they don't get up.I haven't seen passers-by crawling so far. I'll try again.
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